Camera
This group covers driving the view: interactive control, cinematic moves, and snaps to inspection views.
| Sketch | What it shows |
|---|---|
| CameraControl | Interactive camera control. cameraControl() lets the viewer drag to orbit a still life, scroll to dolly, and right-drag (or shift/option-drag) to pan. The motion is damped, so it settles, and a flick keeps a little spin. |
| CameraMoves | Cinematic camera moves over one still life: a .turntable spin, a .sway, a .pushIn/.pullOut dolly, a .tilt, the .orbitAndRise beauty pass, a .reveal, and a .handheld drift. Each is one cameraMove(_:) call, and it composes over the pose the last move left. Click or press a key to step. |
| SceneViews | The host's Camera menu snaps an auto-orbiting scene to the standard inspection views (Front/Back/Left/Right/Top/Bottom/Isometric and Reset, ⌘0–⌘7), the way a modeling tool's numpad does. |
Run one with swift run Example-3D-Camera-<Name>, for example swift run Example-3D-Camera-CameraControl.


