Ollin

Core

  • Sketch - the lifecycle (setup/draw), the temporal state (time, frameCount, …), and loop control
  • Canvas - scale, the canvasSize export presets, and the preview window (windowMode)
  • Variations - variation, the seed a run starts from. In the inspector you can step, roll, and jump through a sketch's variation space. You can also preview a range as a contact sheet (--export-grid), then re-render the one you want to keep with --seed
  • Replay - record a run's seed, clock, inputs, and parameter changes as a take (--record-take). Then play it back exactly (--replay, with transport keys), scrub through it, and re-render the performance through any export flag
  • Automation - keyframed parameters. Write a parameter's values down over time (automate) and shape them with named or Bezier curves. You can then loop them, play them at any speed, read them from a file (--automation), and render them exactly in any export

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