Integration
OSC-import OllinOSCsends and receives OSC messages over UDP, to and from TouchOSC, Max/MSP, TouchDesigner, and other apps. You read a message indraw()or bind it to a@Param.OSCQuery-import OllinOSCpublishes the sketch's@Paramparameters as a namespace a control app finds on the network, reads, and builds its own controls from, with the values coming back over OSC at the same port number.TUIO-import OllinOSCreads a tangible surface: touches, tagged pieces, and shapes arriving from a marker table, a touch wall, or a phone app over the protocol they all speak. Positions come in measured the way the canvas is, and each report keeps its id while it stays on the surface.MIDI-import OllinMIDIreads from and sends to MIDI controllers and keyboards over Core MIDI. You read a control indraw()or bind it to a@Param. ATempoClocklocks motion to MIDI clock.Link-import OllinLinkjoins the shared tempo-and-phase session on the local network (the Link protocol most music apps support). The sketch then moves on the same beat and lands on the same downbeat as the whole rig, with no cabling or setup.Serial-import OllinSerialreads a USB microcontroller's sensor lines. You read them indraw()or bind them to a@Param. It also writes lines back to drive servos and LEDs. The page covers IOKit discovery, automatic reconnection, and the classic physical-computing loop.Bluetooth-import OllinBluetoothreads a Bluetooth Low Energy sensor and writes back to it. You read its values indraw()or bind them to a@Param. It lists the devices in range, and a connection waits for its device and comes back by itself. The standard's own values are already named, and the page covers the permission the first run needs.MQTT-import OllinMQTTjoins the message bus a building speaks. A sensor publishes a reading to a topic, and a sketch that subscribed to it reads that value indraw()or binds it to a@Param. The sketch publishes back the same way, which is how it drives a lamp or a machine. The page covers topics and their wildcards, what the devices write in a payload, the two service levels, retained values, the last will, and a connection that reconnects and resubscribes on its own.Remote-import OllinRemoteserves the sketch's@Paramparameters to a phone or a second machine on the local network. They appear as a touch surface in any browser. Changes travel in both directions, so you can tune an installation from in front of it.Room-import OllinRoomlets several machines on one network draw one work. They find each other by the room's name with no server, and they trade values and@Paramparameters. They also agree on one clock, so motion stays in step. When the work is split across screens, each machine takes one seat, the API's name for its share of the work.DMX-import OllinDMXdrives stage lights and dimmers fromdraw()over Art-Net or sACN, through aDMXUniverseof 512 channels with named-fixture sugar. It also sends the canvas's own pixels to LED strips and matrices through anLEDMap, sampled on the GPU each frame. A lighting console can drive a sketch the other way, with its channels read indraw()or bound to a@Param.Laser-import OllinLaserdraws with a show laser fromdraw(). It turns your line work into the point stream a projector scans. That covers spacing, corner and blanking dwell, path order, and the point budget. An arm gate and a stopped-beam rule guard the output, and the stream goes to a network DAC or into an ILDA file.Syphon-import OllinSyphonshares live visuals with other Mac apps, such as openFrameworks, Resolume, MadMapper, and VDMX. It publishes a sketch's frames as a Syphon source, and it draws an incoming Syphon feed as anImage.Virtual camera-import OllinCamerafeeds a sketch's frames to the Ollin Camera system camera. Webcam apps and browser tools then read the sketch as a live camera. Zoom, OBS, and Hydra throughgetUserMediaare examples.Game controllers-import OllinControllerreads a game controller indraw(). Any pad gives you sticks, triggers, and buttons, and hardware that has them adds motion and a touchpad. Several players can play at once.Haptics-import OllinHapticsadds touch under the hand beside the picture. You compose a pattern of taps and hums the way you would a phrase, and play it fromdraw(). On the trackpad, Ollin translates the pattern to the trackpad's three feelings and one strength. Where a full haptic engine exists, the pattern plays as written.Screen capture-import OllinScreentakes any display, app, or window on the Mac as a live GPU-textured frame source. You draw and filter it like any image, and the vision trackers can read it. It is the non-cooperative counterpart to Syphon, and it includes the feedback tunnel that appears when a sketch captures the screen it is drawn on.